Research & Publications — Misagh Azimi
Academic publications and artistic research on AI music generation, generative and creative AI, algorithmic composition, music technology, and experimental sound.
Publications
- Conditioned Stochasticity: Maintaining Compositional Agency with Text-to-Audio Generative AI — International Symposium on Electronic / Emerging Art (ISEA), Dubai, UAE (2026)
This paper provides an essential framework for subverting commercial generative AI by integrating the results of fine-tuned models into experimental music's lineage of chance and indeteminacy. - Live Improvisation with Fine-Tuned Generative AI: A Musical Metacreation Approach — International Conference on New Interfaces for Musical Expression (NIME), Canberra, Australia (2025)
This paper presents a pipeline to integrate a fine-tuned open-source text-to-audio latent diffusion model into a workflow with Ableton Live for the improvisation of contemporary electronic music. - (un)Stable (dis)Connection — Proceedings of the International Conference on New Interfaces for Musical Expression (NIME), Canberra, Australia (2025)
(un)Stable (dis)Connection is an improvised performance that merges a fine-tuned text-to-audio latent diffusion model with traditional improvisational techniques in Ableton Live. - Harmonizing Tradition and Innovation (2023)
The digital era's influence on music has been significant and transformative, affecting the aesthetics, the methodologies of creation, and the way it is consumed. Yet, the integration of these digital innovations into music education has been slow, often reduced to niche courses or dismissed as inferior to traditional methods. This writing explores the importance of musical digital literacy, accessibility of digital means and potential applications of hybrid education models in the current music education paradigm specifically at schools and universities. It emphasizes the need for educators to adapt to these changes, ensuring that future generations are equipped with the skills, knowledge, and passion they need to thrive in the rapidly changing music landscape. - Game Audio and Possible Implications for Interactive or Non-Linear Music (2021)
Supported by GEMA (Society for musical performing and mechanical reproduction rights), this 4 month artistic research focused on the tools used for audio and music implementation into video games and their possible implications for creating interactive audio and music pieces, performances and installations. I currently offer the results as a part of my lecture "Introduction to Game Audio" at the Folkwang University of the Arts. - eye- cannot erase (2019-2020)
Supported and funded by the European Center for Creative Economy and the Ministry of Culture and Education of the state of NRW in Germany, this artistic research worked on the applications of virtual reality in digital and modern arts. An interactive audio-visual piece was composed for a VR headset and a series of talks, podcasts and tutorials about Unity, immersion, Cinema 4D etc. were produced and published as the result of the research.